This is hard to do but this move will make it impossible to win matches if you cant deal with the ss1 transition (which is uninterruptible if the 2nd hit lands). This means executing a quarter circle motion, which is down, down + forward, forward in sequence. It does catch eager retaliations and is pretty impossible to interrupt, but qcf1 is a high so you can still duck it or beat it with a high crush. It isnt very fast on start up either. Problem is the frames are bad enough that your turn is up if its blocked, so dont consider it a free approach so much as a long range possibility. King has super fast unblockable moves ,, even if i tried to side step the punch will hit me. Press +bottom and right arrow key with the square and triangle button. At long range the advantage is more pronounced because you will have recovered from more of the animation before it hits the opponent, leaving your fast options like ws4 completely uninterruptible. F1+2: In most matchups this move can be extremely irritating (careful for Law, Bryan, Lars, Paul, Ling, Josie and 2d characters, they can launch this on block). Use this combination to apply the special move of Gigas. Press +++++++++these buttons one by one to apply the 10-hit combo of Lee Chaolan. You can also do ss1b~1+4 for a chain grab starter that is only ever in range with the wall preventing pushback. WS = while standing, this is a state where you are rising from crouch and have a window to do unique attacks. Press and hold + cross and round buttons. Concept art will include promo artwork from every Tekken release, original sketches, and special collaborations and pieces that span the entire legeacy of the franchise. Side stepping is done by tapping and releasing a single up or down input (holding will make you jump or crouch instead and double tap gets you a side walk) and hitting 1 to get a ss1. Certain moves on counter have special properties like starting guaranteed combo or turning a string into a natural combo (see below). The latter lets you do stuff like backdash, qcf2 and flip them into a compromising orientation for free db3s, or you can side step and start a combo off a float, and it gives more damage off a standard wall ender due to scaling. Press +top left arrow key with round button at the same time to trigger the half health move of Lucky Chloe. On counter hit this gives a full combo. Her transitions and frames to SS are much worse than the frames ss1 actually gives you post block. Tekken 3 Heihachi with Nina Moves Arcade. Press+ +++++++these buttons one by one to apply the 10-hit combo of Claudio. One of the best command throws around. Careful about throwing these out too liberally, since they are all unsafe, although uf21 is only -13. Its a high low high, so its functionally a medium speed low if you notice the high as a precursor to the 2nd hit. There is a lag between the opponents ability to visually react to your movement and your decision making (which is already occurring before they respond), which causes 2 different things to happen. Hit Star to deal with it anytime. In our Tekken 7 Beginners Guide, we have detailed some fundamentals of the game to help newcomers improve their playstyle. Press square and triangle button. You can also cancel ss1 into side step for db3 for + frames off a low or d2 to duck high retaliations out of your ss1 while simultaneously hitting low. B1+4 and db3+4 however are suicide on block against a knowledgeable opponent. Press and hold this combination of buttons together to Perform extender Ki Charge. The Hit Box controller is one of the best for fighting games and works well with PC, Xbox One, PS3 and PS4. You need to hold down then press to trigger the secret action called KiCharge To Dragon Hammer. How fast a character recovers from an attack determines whether you can punish the attacker or not. One of the most underrated things is just using the first hit as one of her better ranged pokes. All of them. Learn a basic combo off df2. If your directional inputs are on point you can also do stuff like ss1~ss d,df4 for a masked floor wipe into ff3. For instance, if you manage to whiff Laws 1, 2 by crouching as Jack-7, you should easily punish it with your WS + 1 with a quick follow-up combo. Press + ++++++++these buttons one by one to apply the 10-hit combo of Alisa. It leaves at 0 on hit in a full crouched position with a very early high crush window. A natural combo always jails on hit. Press + left arrow key with triangle and cross buttons. What the game doesnt tell you, is that if you do do a qcf and release the forward input, you get a shortcut to her while standing moves (the moves you get in the brief window as you recover to standing from crouch). If you have any other questions in mind, let us know in the comments section below! ALL GAMES. Use this combination to apply the rage arts move of Lars. Advertisement Coins. Use this combination to apply this special move of Nina. Steve Fox himself appeared as a result of Nina's artificial insemination. As jack-7, press this combinationwhen you get hit by the beam. These attacks depends on the distance. If you land a hit but they werent winding up an attack, you dont get a counter hit. For most of the guide, Ill be mixing in tactical discussion alongside movelist descriptions. Nina is a short range, offensive character with high speed moves and exceptional frames, who possesses the ability to lock down opponents with her infamous tools like sidestep 1 cancels and myriad of other + frame tools. FF1+2 give that bitch a high five with both hands for 20-25 damage depending on whether you hold it or not and a potential wall bounce if they try a wake up kick. Youll want to avoid buffering because for some reason you cant register inputs before the actual grab is over, so you have to time it very well. Press +down arrow key with square and triangle button. As the name suggests, it is impossible to block the attack in any way, thus the attack must be dodged to avoid taking damage. Get up kicks dont solve the situation either, since they just get counterhit for a back towards you situation as they get up. In the whole Tekken Steve is one of the best boxer-like fighters. For instance, you can do ss1f~3 from far to get a hidden qcf3 startup to approach the opponent. All trademarks are property of their respective owners in the US and other countries. Try this with Ninas running 1+2 for instance. He is forced to flee to the USA but gradually realizes that his life is in constant danger. In tekken 7, both these sorts of throws can be broken with either a 1 or 2 input, which reduces the chance of landing them. If uf21 lands in the rear qcf1 can straighten the opponent for optimal combo follow ups. Use this combination to apply the special move of Jin. Up close, use jabs and df1 to lock down. Youll typically do less damage going into the wall with ws1s than if you can reach the wall with any other technique (which kind of sucks for the effort). Press + square with triangle buttons. Just press the right up arrow key with pink and green buttons. If its blocked you are at -5 frames, so you dont have much followup opportunity aside from parry gambits (catches jabs) or sidestep. Its hard because shes backsway but it will help you force whiffs and control ranges a lot better. Hit Star to deal with it anytime. Even if they block it, if you do df transition and do the qcf 1 option you are at +1, or you can sneak a low with the qcf3 option which also leaves you at + on hit, or you can ignore the df transition if you already closed the gap thanks to the wall, and you can go straight for a raw ss1 transition into more frame traps (like qcf1), or hit them with f3, which basically lets you do anything again on block. Tapping u~N or d~N will let you sidestep in or out of the screen. To use this secret move called blue spark extensions, press during Charge and then press . If point blank is where she gets to use most of her move list, the wall is where she becomes a legitimately scary character. The possibilities are endless and nothing is full-proof (these are exercises, not necessarily great in-game setups), you get to be creative with this. The exception is the wall, where you have to hold down when you get hit immediately, and then immediately hold back to guard. Her 2+4 can be extended with 1+2, 1, 2, 1, 2, 1, 3+4 (or a bunch of 1+2s and a 3+4, for an easy R1 x 6 into R2 if you use your macros that way). D, df4 can also work, or d343 or anything you can think of. The damage of the first hit of reversal scales with the damage of the opponents move stopping a jab gets you 28 damage for instance, but stopping a deathfist from paul will net you 45, and stopping an 80 damage unblockable will net you 65. However, there are 2 times where implementing ws1 combos are useful. #3. etruffuat Jun 17, 2017 @ 12:31pm. Eye Blast. You can unlock a group of special Tekken related videos based on a series of Japanese gambling machines. Now coming to attacks that are -10 frames or higher on block, all of them are considered punishable. So how do you know whether you should be using a potentially dangerous move or not? If you block one give them a b22, or try to preemptively float them out of it with ws1. However, it is pretty slow to come out, and if you are interrupted your opponent can get an ariel float combo against you. You can delay the 1 input to make her forward shift give more range. Study high level ninas like Nina Assassin, Only practice, Knee and others. While he lacks some of the generic Tekken tools, his arsenal more than makes up for it. Press +cross button with round and square button at the same time to trigger the half health move of Hwarang. Claudio Serafino Tekken 7 Quick Guide 2022. B1+3 can catch a retaliation jab from this though. Some strings can only garuantee to connect if the first was a counter, this is called a counter hit natural combo, sometimes abbreviated NCC. Despite its homing property, its relatively slow speed makes it tough to catch a small step with it, so it functions more so as a space control tool that cant be stepped. Total Damage: By applying this combo, the opponent will deal with 62 damage points. D23: Second hit CHs into a full combo and has massive range. In addition to strings that almost every character has, you can perform devastating combos that are the bread and butter of Tekken franchise. Unblockable Attack; 10 Hit Combo; Rage; Rage Art; Rage Drive; Mini Games. Manually crouching works as a high crush. The risk reward of throwing this out is not so bad, if your opponent stays up to avoid the mid, the high is very safe, at -3 only. Ill post a TL;DR and simplified game plan at the end, so you can skip to that if you have a short attention span and want to jump in immediately with her essentials. I highly recommend learning to block Low attacks because almost all of them are heavily punishable. Also you can attack interrupting them. She is one of the 3 backsway characters in the game, so KBD the hard way if you want proper movement. This move can be held to be + on block, gaining a bit of damage, but will wall bounce either way, for an improvised combo that will change depending on distance between the wall. Keep your movement and poking crisp, and a lot of her stuff allows follow ups even when blocked, especially when you incorporate her phenomenal side steps after pokes. These videos were never released outside of Japan or included in any other game until Tekken 7. Yields combo on normal hit, but better to use it defensively. Press + down arrow key then hold the square button. DF4: Fastest mid at i12. Youll have to press this combination at the same time to trigger the action. Every character has some unblockable moves,, how to deal with them? Leroy Smith/Tekken 7 Movelist. At -10 you can get jabbed, at -15 you can get launched without possibility of guard if your opponent capitalizes instantly. Tekken 7 Character Galleries; Tekken Tag Tournament . It completely depends on you whether you want to launch an opponent for a juggle after blocking a Low attack or go with a Low Parry. If you mess up and either is guarded, you are at -14 for a free punish (although your opponent can definitely miss this window in the tech chaos + pushback). It has very interesting properties a lot of people dont know about, so Ill talk about what it does, how to incorporate it, and of course how to do it. r/Tekken7 Maurice, I can't move it move it no more : Press[ ] these buttons one by one to apply the 10-hit combo of STEVE FOx. You arent obligated to attack out of side step, you can safely block instead. Check combo thread for possibilities and range adaptations. Also wallsplats. Youll notice if you try and do the command for it as its shown in the move list, its bloody hard to get it to come out. Press ++++++++these buttons one by one to apply the 10-hit combo of Gigas. Learn to duck and launch the 2nd hit of ws1 1+2, its the easiest duck and launch you will ever see. Also worth noting is the wall orientation, certain things like the last hit of d343 are difficult to sidestep when the wall is in the way of the side step possibility, rendering it less vulnerable, and sharking with ws1 1+2 gives you a wall splat combo starter off the side splat into df32. -13 on block as well as low parriable, however. Additionally, most optimal damage involve stacking a bunch of ws1s into ws1 1+2 for a fff1+2 ender, where most of the damage comes from the fff1+2, which does not give wall follow ups.
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