Returns a reference to the current AudioRunner instance for chaining. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Removes the specified key, and its associated value, from the story metadata store. Fullscreen API. Controls the playback of audio tracks, which must be set up via <>. Intended to allow authors to easily wrap their custom object types (a.k.a. Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. Sets story $variables and temporary _variables based on the given expression. Load and integrate external CSS stylesheets. Note: Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. Track event triggered when a fade completes normally. Note: Shorthand for jQuery's .on() method applied to the audio element. One of the most common errors faced by jQuery developers is the $ is not defined error. Warning: See the Save API docs for more information. Used to populate the contents of the Share dialog. In particular, the parameter list for the Dialog.setup() method has changed. This setting has been deprecated and should no longer be used. Happens at the end of passage navigation. The story metadata, like saves, is tied to the specific story it was generated with. Compilers supporting automatic creation of media passages: Warning (Twine2): Returns whether the history navigation was successful (should only fail if the index is not within the bounds of the full history). Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Collects tracks, which must be set up via <>, into a playlist via its <> children. This method has been deprecated and should no longer be used. Returns the number of passages within the story history that are tagged with all of the given tags. This does not reclaim the space reserved for the UI bar. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. State API. Config.saves.autosave setting, Config.saves.autoload setting, and Save API: Autosave. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Outputs a string representation of the result of the given expression. If you want to undo previous moments within the history, rather than return to a passage, see the <> macro. Note: See the Dialog API docs for more information. See the <> section of the Twine1 reference documentation for more information. Deprecated: Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Note: You will, very likely, never need to use State.current directly within your code. Selects all external link elements within the passage elemente.g., links to other pages and websites. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Share Improve this answer Follow answered Sep 28, 2020 at 18:17 Does not modify the original. Returns the array of track IDs with the given group ID, or null on failure. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Used to populate the authorial byline area in the UI bar (element ID: story-author). Randomly removes the given number of members from the base array and returns the removed members as a new array. Does not modify the original. Opens the built-in share dialog, which is populated from the StoryShare passage. Warning: You can use custom style markup or HTML to create the elements, and then target them with a query selector. But thank you very much for providing this macro set, which was a really good starting point for me! The Config API serves the same basic purpose. This method has been deprecated and should no longer be used. If you want to change the font or color, then you'll need to change the styling of the macro-type class. Returns whether, at least, the track's metadata has been loaded. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. To update the value associated with a key, simply set it again. Please specify version and format if asking for help, or apply optional tags above: First, the CSS, JavaScript, and Widget sections are processed. Once unloaded, playback cannot occur until the track's data is loaded again. Alias for jQuery, by default. What I want to do Collects tracks, which must be set up via <>, into a group via its <> children. Attaches fullscreen change event handlers. Returns whether a fade is in-progress on the currently playing track. See UIBar API for more information. Comments used within passage markup are not rendered into the page output. Returns the AudioList instance with the given list ID, or null on failure. Wikifies the given content source(s) and discards the result. Returns whether any of the target WAI-ARIA-compatible clickable element(s) are disabled. Unused by SugarCube. Note: The autosave is, for the most part, a normal save slot, but with a few special features built in. My game consists in a very simple list of choices, which at the end shows several images. Note: In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Happens before the rendering of the incoming passage. Removes fullscreen change event handlers. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Manages the Settings dialog and settings object. Functionally identical to <>. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Warning: SugarCube uses .ariaClick() internally to handle all of its various link markup and macros. Returns whether an audio track with the given track ID exists. This method has been deprecated and should no longer be used. Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). Does not currently remove the track from either groups or playlists. Returns the first of the macro's ancestors that passed the test implemented by the given filter function or null, if no members pass. Sets the maximum number of available save slots. Note: Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Tip: Note: Note: When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. You would do well to keep your translations similar when possible. See the :passagedisplay event for its replacement. For standard browser/DOM events, see the Event reference @MDN. Note: Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). A text replacement markup. Shorthand for jQuery's .one() method applied to the audio element. The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. Note (Twine2): Randomly selects the given number of unique members from the base array and returns the selected members as a new array. UI API. SimpleAudio API, AudioTrack API, and AudioList API. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): The most interesting of which, from an end-user's standpoint, are 410. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Returns whether both the slot saves and autosave are available and ready. Returns a reference to the UIBar object for chaining. The history allows players to navigate through these moments. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Note: When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Returns whether the track is loading data. 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